And that would have been enough, but then they’re presented in a clean, crisp minimalist fashion with joy-inducing ambient music into which you play soothing notes as you solve. There’s never any guessing, always a fair and logical route to the next click, with these hand-crafted puzzles designed with wit, almost an authorial narrative, as you unpick their fiendish path. A sort of combination of a nonogram and Minesweeper (although I deeply loathe the comparison with the latter, since it’s such an obnoxiously terrible puzzle), each of the three sets of 36 puzzles grew increasingly complex and involved. The goal of any Hexcells puzzle is to correctly identify all the hexes that should be shaded blue, and to click-to-delete all the rest. Because Hexcells is the best puzzle ever. “But you can’t play these on paper,” your wrong mouth might wrong out loud. “Personal taste” you might wrongly argue. I mean, you might wrongly disagree with your wrong mind. It’s better than Slitherlink, Killer Sudoku, Picross… Oh gosh do I really mean that? Yes! I really do. Hexcells – and by the name I mean all three games in the trilogy as one super-game, like a Transformer of puzzling perfection – is not only the best puzzle game on sale, but it’s the best puzzle. In a far larger scale than even that implies. Is a thing I’ve said before, and maintain. Hexcells is the best puzzle game ever made.
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